It has tiny radius without might amplifiers, it's slow (and unlike the tower, its speed can't even be buffed).Īt first I thought "wow, cool" too, but then for the lack of better uses I just sent it to the corner of the map to explore a handful of locations I left unexplored. For one, the game lacks the randomized maps found in many similar titles.Originally posted by Mindeveler:What do you even do with it? SpellForce: Conquest of Eo is very story-driven, with on-screen text boxes appearing to detail areas of the narrative. Ice Golems, Phantom Warriors, and many other magical beings will be at your disposal. As the leader, your job is to maneuver units across the battlefield's hexagonal grid. When the battle begins, the game will "zoom in" on a specific area of the map (for example, a building interior), and the fight will begin. These are divided into stacks, which have multiple units but only one apprentice or hero. When the battle begins, you'll have an army with heroes, apprentices, and troops. ![]() ![]() The hellish Gillyshire has undead creatures, Misty Coast has orcs and swamp monsters, and so on. Your enemies will vary, depending on your chosen location. For example, the Alchemist brews potions to boost troops' abilities, while the Necromancer can summon an army of the dead. Each character type will command their army in a different way. SpellForce: Conquest of Eo starts by asking you to choose from four different character types: Alchemist, Necromancer, Artificer, and Custom Mage.
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